POV-Ray : Newsgroups : povray.general : Null or empty object / mesh : Re: Null or empty object / mesh Server Time
1 May 2024 10:37:43 EDT (-0400)
  Re: Null or empty object / mesh  
From: Zeger Knaepen
Date: 20 Aug 2016 16:58:00
Message: <57b8c458$1@news.povray.org>
> Thanks, I made it a 0 radius sphere with all suggested attributes

Is there another use for a null than to keep track of a location after 
some transformations and/or linking other objects to that location? And 
isn't that something that can much easier be done in POV-Ray by 
declaring and vtransforming a vector?

I'm just curious why you would need a null/empty object in POV-Ray.


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