POV-Ray : Newsgroups : povray.binaries.images : Dragon Lady : Re: Dragon Lady Server Time
7 Nov 2024 07:30:54 EST (-0500)
  Re: Dragon Lady  
From: Stephen
Date: 6 Aug 2016 18:28:39
Message: <57a66497$1@news.povray.org>
On 8/6/2016 8:40 PM, Bald Eagle wrote:
> This looks like a very cool project, and I like the results so far.
>

Thanks, that's good to know. The more I work on it. The more I see what 
is wrong with it.

> Perhaps the dragon may look / show up better if the emission tapered off in a
> gradient as it moved away from the camera.   Think of it as a slightly darker
> background media for a slightly brighter foreground media.
>
> I think you could just define a z-gradient and rotate it based on the camera
> location relative to the origin. If you need that equation, I can dig it up from
> one of my scenes.
>

I see what you mean. It is a good suggestion. Although I think that is a 
refinement that must come at a later stage.
Thomas and I have a few integration points to discuss. For instance If 
we are both using media then we have to use a common scale in Pov units. 
And it is often hard to to make one media container inside a larger 
media container not obvious. Then there is the problem that I am using a 
PovRay modeller that only supports 3.6 syntax. Although I can use 3.7 
syntax with a workaround. It will not make reading the SDL easy.
Thomas and I have both used Moray which uses a different coordinate 
system to PovRay. It used Z axis is up. Whereas, as you know PovRay is Y 
axis is up. We have to see how the scenes fit together first.
(I am just jotting down a few points that come to mind)

-- 

Regards
     Stephen


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