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On 8/6/2016 8:40 PM, Bald Eagle wrote:
> This looks like a very cool project, and I like the results so far.
>
Thanks, that's good to know. The more I work on it. The more I see what
is wrong with it.
> Perhaps the dragon may look / show up better if the emission tapered off in a
> gradient as it moved away from the camera. Think of it as a slightly darker
> background media for a slightly brighter foreground media.
>
> I think you could just define a z-gradient and rotate it based on the camera
> location relative to the origin. If you need that equation, I can dig it up from
> one of my scenes.
>
I see what you mean. It is a good suggestion. Although I think that is a
refinement that must come at a later stage.
Thomas and I have a few integration points to discuss. For instance If
we are both using media then we have to use a common scale in Pov units.
And it is often hard to to make one media container inside a larger
media container not obvious. Then there is the problem that I am using a
PovRay modeller that only supports 3.6 syntax. Although I can use 3.7
syntax with a workaround. It will not make reading the SDL easy.
Thomas and I have both used Moray which uses a different coordinate
system to PovRay. It used Z axis is up. Whereas, as you know PovRay is Y
axis is up. We have to see how the scenes fit together first.
(I am just jotting down a few points that come to mind)
--
Regards
Stephen
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