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On 8/5/2016 8:29 AM, Bald Eagle wrote:
> "And" <49341109@ntnu.edu.tw> wrote:
>
>> Mmm... ok. Sounds that I need do this in another way.
>> Heee
>
> No, you just need to edit your mesh file and add
>
> inside_vector <0, 0, 0> (or another vector) to your mesh definition.
IIRC the OP mentioned using poseray which does that if I'm not mistaken
... for my current project I'm using blender->poseray->povray. I just
checked indeed that's already present
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