POV-Ray : Newsgroups : povray.binaries.images : Tinkering with textures : Re: Tinkering with textures Server Time
17 May 2024 16:17:48 EDT (-0400)
  Re: Tinkering with textures  
From: Stephen
Date: 28 Jul 2016 09:56:38
Message: <579a0f16$1@news.povray.org>
On 7/28/2016 2:02 PM, architype wrote:
>> It is now as it is unsupported. Another downside is that it only
>> supports PovRay 3.6 There are workarounds to get over that.
>> On the positive side: It exports native SDL with containers to write
>> your own code. It has a simple Pov scene importer that might be able to
>> use to reuse your existing models.
>> Have a look at Bishop3D here. http://www.bishop3d.com/
>> There are a couple of users here that can help if need be.
>
> Thanks for the tip and the link. :)
> Most of my code was written for 3.5 and also I mainly use standard
> stuff that doesnt change too much, so that will probably not be a
> problem.
>
If you decide to try it there are a couple of us here that can help.
One tip up front.
The objects in Bishop3D do not have a local axis. So if you scale a box 
it scales from the centre. Put it in a union on its own and you can 
scale the union after you offset the box. The same for rotations. You 
can change the centre of rotation using the union.



>
>> Here are a couple of images I did earlier the tenement (brownstone) and
>> the bridge were made using Bishop3d.
>
>> http://www.tc-rtc.co.uk/portfolio/Stephen/313/index.html
>> http://www.tc-rtc.co.uk/portfolio/Stephen/120/index.html
>
> The bridge is really neat!
>

Thanks. It is mostly boxes and cylinders. All straight lines.

>> It does sound like a worthwhile project.
>> Good luck and keep us updated.
>
> Will do, thank you very much. /A
>

:)

-- 

Regards
     Stephen


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