POV-Ray : Newsgroups : povray.binaries.images : Tinkering with textures : Re: Tinkering with textures Server Time
3 May 2024 03:11:56 EDT (-0400)
  Re: Tinkering with textures  
From: Thomas de Groot
Date: 26 Jul 2016 07:11:03
Message: <57974547$1@news.povray.org>
On 26-7-2016 13:06, Stephen wrote:
> On 7/25/2016 12:09 PM, architype wrote:
>> Do I use a modeller?
>> Yes and no; no technically I don't use a modeller, but in practice I
>> use Pov-Ray
>> as a modeller. I use the standard top-down approach, I break an arcade
>> into
>> arch,
>> column and wall. I break the column into foot, shaft and capital etc.
>> Everything is a reusable parametric macro stored in an include file.
>>
>
>
> I would call that hand coding. I use a modeller with OpenGL viewports. A
> proper plan, two elevations and a 3D view. But I am in the minority here.
>

I'll keep you company ;-)

-- 
Thomas


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.