POV-Ray : Newsgroups : povray.binaries.images : Tinkering with textures : Re: Tinkering with textures Server Time
7 Nov 2024 07:31:59 EST (-0500)
  Re: Tinkering with textures  
From: Stephen
Date: 26 Jul 2016 07:06:40
Message: <57974440$1@news.povray.org>
On 7/25/2016 12:09 PM, architype wrote:
>
> Thank you all for the replies. :)
>

> I am just nitpicking because it is good.
> Do you use a modeller or hand code?"
>
> I appreciate the feedback ;)
>
>
> Do I use a modeller?
> Yes and no; no technically I don't use a modeller, but in practice I use Pov-Ray
> as a modeller. I use the standard top-down approach, I break an arcade into
> arch,
> column and wall. I break the column into foot, shaft and capital etc.
> Everything is a reusable parametric macro stored in an include file.
>


I would call that hand coding. I use a modeller with OpenGL viewports. A 
proper plan, two elevations and a 3D view. But I am in the minority here.


[Snip]


>
>
> "It does look like a mosaic in a full size view. But why the obvious joins?
> Interesting. :)"
>
> Well, this was a quick demo, I was looking for work and needed to show that
> I could use textures as well. I intend to finish it, but I dont have time
> right now. ;)
>
>

Fair enough.
Keep us updated when you have the time.

-- 

Regards
     Stephen


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.