|
|
Le 24/07/2016 17:10, clipka a écrit :
>
>> > Still any interest for nurbs.get_vertex() ? or can I forget it ?
> Sounds like a useful idea.
>
Ok, done (with a different syntax, dot was not appropriate )
nurbs_vertex( NURBS_ID, U_Value, V_Value )
nurbs_normal( NURBS_ID, U_Value, V_Value )
I also removed some useless computations on the main core of nurbs, speed up a bit the
rendering.(less allocation, less computation)
----------------------------------------------------------------------------
Render Statistics
Image Resolution 1280 x 960
----------------------------------------------------------------------------
Pixels: 1305600 Samples: 789102 Smpls/Pxl: 0.60
Rays: 2094702 Saved: 0 Max Level: 1/10
----------------------------------------------------------------------------
Ray->Shape Intersection Tests Succeeded Percentage
----------------------------------------------------------------------------
Box 336551 50706 15.07
Cone/Cylinder 1918809 286999 14.96
Nurbs 9422584 1377518 14.62
Sphere 1045795 330840 31.64
Bounding Box 119974750 36967270 30.81
----------------------------------------------------------------------------
Shadow Ray Tests: 2685134 Succeeded: 398144
Shadow Cache Hits: 395904
----------------------------------------------------------------------------
----------------------------------------------------------------------------
Render Time:
Photon Time: No photons
Radiosity Time: No radiosity
Trace Time: 0 hours 0 minutes 38 seconds (38.230 seconds)
using 12 thread(s) with 434.075 CPU-seconds total
POV-Ray finished
Post a reply to this message
Attachments:
Download 'bb.png' (183 KB)
Download 'bb.pov.txt' (2 KB)
Preview of image 'bb.png'
|
|