POV-Ray : Newsgroups : povray.binaries.images : NURBS : Re: NURBS Server Time
25 Jun 2024 22:47:42 EDT (-0400)
  Re: NURBS  
From: StephenS
Date: 24 Jul 2016 13:48:30
Message: <5794ff6e$1@news.povray.org>
On 24/07/2016 1:19 PM, Le_Forgeron wrote:
> Le 24/07/2016 18:32, clipka a écrit :
>> Am 24.07.2016 um 18:10 schrieb Bald Eagle:
>>> clipka <ano### [at] anonymousorg> wrote:
>>>
>>>>> Any suggestion of name for that container ?
>>>>
>>>> "nurbs_mesh"?
>>>
>>> If it's a closed 3d shape composed of NURBS mesh(es), then maybe "envelope" to
>>> differentiate and disambiguate from a (simple) open mesh?
>>
>> Sounds far too vague and unrelated. Besides, I think it would be smart
>> to also support non-closed NURBS patch meshes, just like mesh also
>> supports non-closed triangle meshes.
>>
>
> "package", "bundle", "parcel", "lot", "bunch" ?????
group

> On the same way as mesh supports flat triangle and smooth triangle, I do not see why
the "object" holding nurbs couldn't also hold other 2D finite primitives.
> To the risk of getting another (bad & slow) kind of mesh (as a collection of
triangles).
>
> nurbs, bicubic_patch... may be some other objects could also be added ?
>
light_group{}
nurb_group{}, nurbs_group{}

Moray modeller used group to mean union{} only, so you can include 
lights and still transform them.

Stephen S


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