POV-Ray : Newsgroups : povray.binaries.images : NURBS : Re: NURBS Server Time
3 May 2024 00:23:54 EDT (-0400)
  Re: NURBS  
From: clipka
Date: 24 Jul 2016 02:17:41
Message: <57945d85$1@news.povray.org>
Am 24.07.2016 um 07:55 schrieb Le_Forgeron:
> Le 24/07/2016 04:13, clipka a écrit :
>> What's been bothering me about POV-Ray's Bezier patches is that we don't
>> have some kind of bezier mesh to support non-union CSG. Do you think you
>> can throw together a nurbs mesh primitive?
> 
> what do you want ? or what is the need ?
> 
> It's a 2D finite surface, involving it in CSG does not seem to make sense (to me).
> (it is rarely closed, until you glue many nurbs together)

... and that's exactly what I'd love to see. Just like you glue many
triangles together in a mesh.


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