Am 24.07.2016 um 07:55 schrieb Le_Forgeron:
> Le 24/07/2016 04:13, clipka a écrit :
>> What's been bothering me about POV-Ray's Bezier patches is that we don't
>> have some kind of bezier mesh to support non-union CSG. Do you think you
>> can throw together a nurbs mesh primitive?
>
> what do you want ? or what is the need ?
>
> It's a 2D finite surface, involving it in CSG does not seem to make sense (to me).
> (it is rarely closed, until you glue many nurbs together)
... and that's exactly what I'd love to see. Just like you glue many
triangles together in a mesh.
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