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Am 23.07.2016 um 23:03 schrieb Le_Forgeron:
> Yep, real nurbs, without tesselation.
>
> (and nurbs also mean b-spline, as b-spline are nurbs with weight = 1 everywhere).
>
> Short of transforming a square section into a circular section, it's hard to see
> a manual application for it, but some people might have a modeler to generate them.
There are most certainly no modellers out there yet that support this
new POV-Ray syntax extension. Therefore...
@LanuHum:
Does Blender provide full support for NURBS? If so, then this looks like
an urgent job for you!
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