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Hi(gh)!
To finally, after 21 years of dabbling with POV-Ray, get my official
debut scene, I would like to create a checkered sphere - but with UV
mapping of course.
But when I tried this:
sphere
{
0, 1
scale 1000
texture
{
uv_mapping
pigment
{
checker color rgb <0, 0.7, 0.3>, color rgb <0.7, 0, 0.3>
rotate z*-90
scale 50
}
finish
{
ambient 0.05
diffuse 1
brilliance 0.3
}
}
}
I always get a uniformly colored sphere, regardless how I rotate the
pattern! Why?
And there is no tutorial around to help me with this - or I'm just too
stupid to understand them!
See you in Khyberspace!
Yadgar
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