|
|
Bald Eagle wrote:
> At first I mis-read the docs and thought I could have 6-component vectors, and
> address them x, y, z, t, u, v.
>
> I trimmed that to 5, and thought that maybe x, y, z, u, v was the way to go, but
> I should have known better.
>
> I need to use those last 2 values - what are they called?
>
> Thanks!
>
>
Betcha thought you were asking a totally simple question. :)
Sherry "Been Doing This For Twenty-Plus Years and Never Cease To Be
Enlightened, Educated, and Amazed" Shaw
--
#macro T(E,N)sphere{x,.4rotate z*E*60translate y*N pigment{wrinkles scale
.3}finish{ambient 1}}#end#local I=0;#while(I<5)T(I,1)T(1-I,-1)#local I=I+
1;#end camera{location-5*z}plane{z,37 pigment{granite color_map{[.7rgb 0]
[1rgb 1]}}finish{ambient 2}}// TenMoons
Post a reply to this message
|
|