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Am 07.07.2016 um 16:05 schrieb Le_Forgeron:
> Le 07/07/2016 15:31, clipka a écrit :
>> Am 06.07.2016 um 18:58 schrieb Le_Forgeron:
>>
>>> camera{ grid 2 Camera_2 Camera_0 Camera_1 Camera_3}
>>>
>>> Followed by the number of camera per side, and then that squared number of camera
identifiers, to make a grid
>>> of the various view directly for the rendered image.
>>
>> Why not provide two parameters, so that we can have arbitrary arrays of
>> NxM cameras?
>>
>> That, btw, would obviously provide a reasonably simple way to generate
>> side-by-side stereographic images.
>>
>
> Because I did not mess with image_height & image_width, which could be used in
(sub)camera computation.
They could be used to compute the aspect ratio, but they also could be
used to compute other stuff, so they're "broken" anyway if interpreted
as a per-camera value.
Also, if you develop a scene using a grid camera, you presumably know
what grid size you're using, so you can apply correction factors to
account for the mismatch between camera aspect ratio and image aspect ratio.
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