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On 6-7-2016 13:57, Bald Eagle wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>
>> Another technique which might be very successful in this context would
>> be the use of eval_pigment() in combination with trace(), to place
>> objects on a height_field or an isosurface.
>
> Thomas,
> I had been thinking about trying this method, recalling that several folks were
> exhibiting quite impressive results with plants and other items, but was unable
> to find any documentation or sample code to get me started.
>
> Could you provide a pointer, link, or a few key code snippets to show the
> basics? I think this is a powerful method that a lot of people could use to
> make better scenes, faster, if there was some quick-start code readily
> available.
>
> {Maybe put it in a new thread with eval_pigment in the title for future
> searches?}
>
> Thanks!
>
Excellent idea! I shall provide relevant scene code this week (probably
tomorrow) under a new thread.
It is a powerful tool indeed. I have used it mainly for the planting of
vegetation but it can be used of course for many more things.
--
Thomas
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