On 2-7-2016 1:10, Anthony D. Baye wrote:
> Can anybody give ideas for a process which would simulate flocking?
>
> Something like you might use on a diorama.
>
Another technique which might be very successful in this context would
be the use of eval_pigment() in combination with trace(), to place
objects on a height_field or an isosurface.
--
Thomas
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