POV-Ray : Newsgroups : povray.general : Flocking : Re: Flocking Server Time
18 May 2024 09:46:14 EDT (-0400)
  Re: Flocking  
From: Stephen
Date: 5 Jul 2016 04:07:14
Message: <577b6ab2$1@news.povray.org>
On 7/5/2016 7:41 AM, Thomas de Groot wrote:
> On 2-7-2016 16:11, Stephen wrote:
>> On 7/2/2016 12:15 PM, Thomas de Groot wrote:
>>> On 2-7-2016 11:40, Stephen wrote:
>>>> On 7/2/2016 8:09 AM, Thomas de Groot wrote:
>>>>> damascene texture
>>>>
>>>> Not often you slip up with your English.
>>>> Damask. :-P
>>>
>>> It is confusing. Damask is certainly right, but damascene is also used
>>> in this context. See: https://en.wikipedia.org/wiki/Damascening and
>>> especially 'Damascene in Toledo, Spain'.
>>>
>>
>> True, true and true. But for cloth... ;)
>> My first thought on damascene is related to, "on the road to Damascus"
>> Checking up on my memory. I found the meaning of "damask cheek" as used
>> by Shakespeare. Rosy cheeked.
>
> You are absolutely right of course. 'Damask' should be used for cloth,
> damascene for inlay work, but do we know what Anthony intends to do? ;-)
>

Flock wallpaper is my guess.



>>
>>>>
>>>> I wonder if your texture can be combined with Rune's Fur Texture.
>>>>
>>>
>>> I should revisit Rune's texture to be sure, but I suppose it should be
>>> possible one way or another. I was thinking in the line of a contrast of
>>> strong and weak (micro-) normals controlled by the pigment_pattern.
>>>
>>
>> I like Rune's macro (attached). It is simple. :)
>>
>> I took a look at your code but since Bishop3d does not support
>> pigment_pattern. I tied myself in knots with the syntax in Ver 3·62.
>> I'll try again when I am not doing six things at the same time. Soon
>> come. :)
>>
>
> I am busy with something else now but I shall want to have a try too.
>

It is time to move on from Bishop3D. Bye bye old scenes.

Back to learning Blender.

-- 

Regards
     Stephen


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