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On 7/5/2016 7:41 AM, Thomas de Groot wrote:
> On 2-7-2016 16:11, Stephen wrote:
>> On 7/2/2016 12:15 PM, Thomas de Groot wrote:
>>> On 2-7-2016 11:40, Stephen wrote:
>>>> On 7/2/2016 8:09 AM, Thomas de Groot wrote:
>>>>> damascene texture
>>>>
>>>> Not often you slip up with your English.
>>>> Damask. :-P
>>>
>>> It is confusing. Damask is certainly right, but damascene is also used
>>> in this context. See: https://en.wikipedia.org/wiki/Damascening and
>>> especially 'Damascene in Toledo, Spain'.
>>>
>>
>> True, true and true. But for cloth... ;)
>> My first thought on damascene is related to, "on the road to Damascus"
>> Checking up on my memory. I found the meaning of "damask cheek" as used
>> by Shakespeare. Rosy cheeked.
>
> You are absolutely right of course. 'Damask' should be used for cloth,
> damascene for inlay work, but do we know what Anthony intends to do? ;-)
>
Flock wallpaper is my guess.
>>
>>>>
>>>> I wonder if your texture can be combined with Rune's Fur Texture.
>>>>
>>>
>>> I should revisit Rune's texture to be sure, but I suppose it should be
>>> possible one way or another. I was thinking in the line of a contrast of
>>> strong and weak (micro-) normals controlled by the pigment_pattern.
>>>
>>
>> I like Rune's macro (attached). It is simple. :)
>>
>> I took a look at your code but since Bishop3d does not support
>> pigment_pattern. I tied myself in knots with the syntax in Ver 3·62.
>> I'll try again when I am not doing six things at the same time. Soon
>> come. :)
>>
>
> I am busy with something else now but I shall want to have a try too.
>
It is time to move on from Bishop3D. Bye bye old scenes.
Back to learning Blender.
--
Regards
Stephen
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