POV-Ray : Newsgroups : povray.general : Flocking : Re: Flocking Server Time
5 May 2024 07:44:25 EDT (-0400)
  Re: Flocking  
From: Thomas de Groot
Date: 5 Jul 2016 02:42:01
Message: <577b56b9$1@news.povray.org>
On 2-7-2016 16:11, Stephen wrote:
> On 7/2/2016 12:15 PM, Thomas de Groot wrote:
>> On 2-7-2016 11:40, Stephen wrote:
>>> On 7/2/2016 8:09 AM, Thomas de Groot wrote:
>>>> damascene texture
>>>
>>> Not often you slip up with your English.
>>> Damask. :-P
>>
>> It is confusing. Damask is certainly right, but damascene is also used
>> in this context. See: https://en.wikipedia.org/wiki/Damascening and
>> especially 'Damascene in Toledo, Spain'.
>>
>
> True, true and true. But for cloth... ;)
> My first thought on damascene is related to, "on the road to Damascus"
> Checking up on my memory. I found the meaning of "damask cheek" as used
> by Shakespeare. Rosy cheeked.

You are absolutely right of course. 'Damask' should be used for cloth, 
damascene for inlay work, but do we know what Anthony intends to do? ;-)

>
>>>
>>> I wonder if your texture can be combined with Rune's Fur Texture.
>>>
>>
>> I should revisit Rune's texture to be sure, but I suppose it should be
>> possible one way or another. I was thinking in the line of a contrast of
>> strong and weak (micro-) normals controlled by the pigment_pattern.
>>
>
> I like Rune's macro (attached). It is simple. :)
>
> I took a look at your code but since Bishop3d does not support
> pigment_pattern. I tied myself in knots with the syntax in Ver 3·62.
> I'll try again when I am not doing six things at the same time. Soon
> come. :)
>

I am busy with something else now but I shall want to have a try too.

-- 
Thomas


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