Le 02/07/2016 18:00, Cousin Ricky a écrit :
> On 2016-07-02 10:27 AM (-4), Le_Forgeron wrote:
>> Made in hgpovray so far.
>>
>> Might it make happy the original requester of such changes.
>>
>> The uv-mapping might have to be redesigned as distance is transforming a nearly
spherical blob into a long shaft.
>> Or it might just stay like that.
>>
>
> Looks like there are numerical artifacts near the top of the far right object.
>
Please enlighten me on that part of the picture (same picture rendered at 3200x1600,
cut in gimp to keep only the far right object)
sturm is needed, but when present, I cannot see a problem.
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