On 2016-07-02 10:27 AM (-4), Le_Forgeron wrote:
> Made in hgpovray so far.
>
> Might it make happy the original requester of such changes.
>
> The uv-mapping might have to be redesigned as distance is transforming a nearly
spherical blob into a long shaft.
> Or it might just stay like that.
>
Looks like there are numerical artifacts near the top of the far right
object.
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