POV-Ray : Newsgroups : povray.general : Flocking : Re: Flocking Server Time
5 May 2024 14:22:57 EDT (-0400)
  Re: Flocking  
From: Thomas de Groot
Date: 2 Jul 2016 03:09:24
Message: <577768a4$1@news.povray.org>
On 2-7-2016 7:10, Anthony D. Baye wrote:
> "Anthony D. Baye" <Sha### [at] spamnomorehotmailcom> wrote:
>> Stephen <mca### [at] aolcom> wrote:
>>> On 7/2/2016 12:10 AM, Anthony D. Baye wrote:
>>>> Can anybody give ideas for a process which would simulate flocking?
>>>>

Not the same but maybe on-the-way-to. Would starting with a damascene 
texture help? That can be done with a pigment_pattern. An example of use 
(without the image_maps used):


#declare PR_DIFFUSE=p_map17; //a patterned image_map

#declare F1=
finish {
   specular 0.2431373
   roughness 0.00286312
   diffuse 0.6
   reflection{0 } conserve_energy
}

#declare F2=
finish {
   specular 0
   roughness 0.00286312
   diffuse 0.6
   reflection{0 } conserve_energy
}

#declare Damask_Red_1_=
material {
   texture {
     uv_mapping
     pigment_pattern {p_map18}	//the same image_map but reduced to grey 
tones
     texture_map {
       [0 pigment {PR_DIFFUSE}
          finish {F2}
       ]
       [1 pigment{PR_DIFFUSE}
          finish {F1}
       ]
     }
   }
}





-- 
Thomas


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