On 2-7-2016 7:10, Anthony D. Baye wrote:
> "Anthony D. Baye" <Sha### [at] spamnomorehotmailcom> wrote:
>> Stephen <mca### [at] aolcom> wrote:
>>> On 7/2/2016 12:10 AM, Anthony D. Baye wrote:
>>>> Can anybody give ideas for a process which would simulate flocking?
>>>>
Not the same but maybe on-the-way-to. Would starting with a damascene
texture help? That can be done with a pigment_pattern. An example of use
(without the image_maps used):
#declare PR_DIFFUSE=p_map17; //a patterned image_map
#declare F1=
finish {
specular 0.2431373
roughness 0.00286312
diffuse 0.6
reflection{0 } conserve_energy
}
#declare F2=
finish {
specular 0
roughness 0.00286312
diffuse 0.6
reflection{0 } conserve_energy
}
#declare Damask_Red_1_=
material {
texture {
uv_mapping
pigment_pattern {p_map18} //the same image_map but reduced to grey
tones
texture_map {
[0 pigment {PR_DIFFUSE}
finish {F2}
]
[1 pigment{PR_DIFFUSE}
finish {F1}
]
}
}
}
--
Thomas
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