On 7/2/2016 12:10 AM, Anthony D. Baye wrote:
> Can anybody give ideas for a process which would simulate flocking?
>
> Something like you might use on a diorama.
>
A couple of years ago. Greg M. Johnson posted a couple of animations
using a boids algorithm for making flocking particles. There are a
couple of examples here.
http://www.reocities.com/pterandon/boids.html
I said a couple of years ago. The date on the website is 2000.
--
Regards
Stephen
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