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Am 19.06.2016 um 07:32 schrieb hkarsten:
> regarding to this peace of information, I took from the PovRay-help-file (V 3.6)
>
> smooth_triangle
> {
> <Corner_1>, <Normal_1>,
> <Corner_2>, <Normal_2>,
> <Corner_3>, <Normal_3>
> [uv_vectors <uv_Corner_1>, <uv_Corner_2>, <uv_Corner_3>]
> [MESH_TEXTURE]
> }
>
> This one is stil not working
The piece of information above is from the documentation of the `mesh`
primitive, /not/ the stand-alone `smooth_thriangle` primitive.
> Does anybody know, how to use uv in smooth_triangle?
Technically speaking you can't; `smooth_triangle` does not support UV
mapping.
Practically speaking, all you need to do is wrap the `smooth_triangle`
in a `mesh` block.
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