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Am 5/23/2016 um 13:37 schrieb Thomas de Groot:
> No, no! That is not what I said! As I understand the whole thing here,
> the straightforward/correct way to do things does not get me the results
> I want (and I do not see how I can obtain that otherwise) so I turn to
> unconventional ways to reach my goal. Personally, I think that is an
> acceptable artistic way to do things.
>
OK. While I still do not understand why the word "artistic" does popup
within a context I consider a purely technical problem (it almost seems
like a curse in these NG, as soon as someone mentions "gamma" inevitable
someone else replies "but for artistic reasons" as if one would have
anything to do with the other as I have tried to explain with the ironic
Vermeer example).
Anyway, I simply do not believe you have used the
"straightforward/correct" way. So step by step: you are using a linear
gradient to generate the depth-map image within POV-Ray. Right? Then you
make sure that POV-Ray writes the depth-map image in linear color space
by using the appropriate file output options (or, much easier use
OpenEXR as output file format). Right? Then, when using the image again
in POV-Ray you add gamma 1.0 to the image_map statement. Right? And in
case you really need to edit the depth-map outside of POV-Ray you make
sure that the used editor does not apply gamma correction when opening
or saving the image file (hint: AFAIK this is not possible with Gimp,
but can be done e.g. with Photoshop). Right?
Anything else will give you an distorted result and/or a loss of quickly
estimated 85% of detail information.
> I, modern Vermeer, do not paint the earring but glue the photograph of
> one in its place (collage) :-)
>
This *is* called artistic nowadays I guess, but this is certainly not my
field of expertise.
-Ive
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