|
|
Am 5/22/2016 um 13:22 schrieb Thomas de Groot:
> Very interesting Kenneth! I did a bit of tweaking too, by adding a plane
> effectively cutting the head behind the ears. It improved the result a
> bit but not as much as your work. Yours is much more promising; I played
> a bit with gamma values on the image but obviously not well enough ;-)
>
> I shall go try that, in parallel with other work I started towards the
> Metal Monster...
>
When using images as depth-map, or bump-map, or heightfield, or anything
else that has nothing to do with a "picture" you'll have to make sure
that there is at no point in the whole workflow any gamma correction
applied - starting with the generation of the image itself.
Simply changing the gamma later is not what you want as this will throw
away a lot of information and you will loose detail.
This has nothing to do with "abusing" gamma - this is just the way
things do work and should be obvious after all this gamma correction
talk in these NG.
-Ive
Post a reply to this message
|
|