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> Thomas de Groot <tho### [at] degroot org> wrote:
>> I need a bit of help. I made a depth_map of a Poser head (see attached)
>> and thought that using it in the Rockhead code would be straightforward.
>> It is, except that the face remains flat with hardly a hint of features.
>
> Hi, Thomas.
>
> I've been testing out your code (which is very cool, by the way), and the only
> problem seems to be with the depth-map image itself ("mapping_test".) The facial
> features apparently do not have enough contrast, from dark to light. I took your
> image and toyed with it in Photoshop-- adding some simple, darker 'test
> features' to the face-- and they successfully showed up on your isosurface. If
> it helps, I'll try to upload my test image here, so you can plug it into
> your code, to see the difference. (It's a jpeg image, with a gamma of 2.2.)
>
> By the way (and a bit off-topic): I'm currently running one of Clipka's
> 'development builds' (not the latest one, unfortunately), and I noticed that, in
> your code, I could substitute "MAPPING_TEST" for "mapping test" (i.e., all
> capital letters), even though your image's name wasn't written that way-- but
> your .png image still loaded successfully, without a fatal error(!) That came as
> a big surprise to me; up until now, I was sure that things like image_map names
> (in an SDL scene) had to be spelled *exactly* like the image itself, or the
> scene wouldn't run. I don't know if this is a new 'feature', or if it's just a
> temporary glitch in my particular development build.
>
> (I discovered this quirk by chance; your code had a small typo in the image_map
> entry, that didn't quite match your .png image's actual name. But it rendered
> successfully anyway!)
>
If you are under Windows, file paths, including files names, are always
case insencitive.
Alain
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