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> I wouldn't be surprised if the memory leaks turned out to be related
> not so much to /what/ you populate your scene with, but /how/.
First, let see if I understand this correctly: in an animation where
there are the same exact number of objects, and only some objects move,
the memory consumption should stay stable from the first frame, isn't?
If so, I see a little increase from frame to frame on a test I did:
along 1000 frames, the memory increased some 300K. And in this special
case, there is only /what/, not any /how/... the movement was calculated
with the bullet physics playground, and as such there are no
calculations, no functions, no macros, no splines. Only a different
include for each frame with the same objects using different matrix values.
--
jaime
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