POV-Ray : Newsgroups : povray.binaries.images : Lathe. Bezier_spline. Problem : Re: Lathe. Bezier_spline. Problem Server Time
18 May 2024 11:25:05 EDT (-0400)
  Re: Lathe. Bezier_spline. Problem  
From: clipka
Date: 4 May 2016 15:00:44
Message: <572a46dc$1@news.povray.org>
Am 04.05.2016 um 18:09 schrieb William F Pokorny:

> So! Depending on the angle of the ray relative to the lathe, it looks
> like the x<0 control point does indeed sometimes cause a flip in normals
> at one end.
> 
> In other news the ordering of X as in Y can also flip normals - suppose
> expected mostly.

Outright flipped normals are not that much of a problem (they only make
themselves known if you use an interior_texture) as entirely distorted ones.

Compare for instance the shading of the spindle-shaped "core" inside a
self-intersecting torus (so-called spindle torus) between versions 3.7.0
and the current development versions.


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