POV-Ray : Newsgroups : povray.general : Ovus : Re: Ovus Server Time
28 Apr 2024 23:47:20 EDT (-0400)
  Re: Ovus  
From: clipka
Date: 4 May 2016 11:47:00
Message: <572a1974$1@news.povray.org>
Am 04.05.2016 um 17:42 schrieb clipka:

>> I would not clobber the actual object with such extension, but I might
>> consider a new object (along the line of sor & lathe). The main "beauty"
>> of ovus is being similar to torus, and simple.
>> Can you provide a new name for such new beast ?
> 
> I think the ovus primitive is the perfect place to put these extensions;
> after all, I'm sure the ability to tweak these parameters will give us
> better results when trying to approximate true egg shapes.

BTW, if you're worried that the extensions might seriously impact
performance (which I doubt), you might have a look at the "torus"
primitive, which currently maps to two different C++ objects depending
on the parameters chosen: "Torus" for the standard case, and
"SpindleTorus" for the case of a self-intersecting torus.


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