POV-Ray : Newsgroups : povray.binaries.images : Irid vs SubSurface : Re: Irid vs SubSurface Server Time
4 May 2024 09:19:27 EDT (-0400)
  Re: Irid vs SubSurface  
From: clipka
Date: 30 Apr 2016 12:38:56
Message: <5724dfa0$1@news.povray.org>
Am 30.04.2016 um 18:20 schrieb Simon J. Cambridge:

> I have tried with SSLT, I really have, but it never seems to give me what I am
> after, which was why I went physically nonsensical. Skin ends up looking like
> wax, or artifacts get generated (on meshes - light patches on vertexes).

I know the artifacts you are referring to, and haven't found the time
and ideas to battle them yet; they should diminish if you subdivide your
mesh more rigorously though.

If you get a waxy look, you're overdoing it.

Also, in real life the SSLT effect is different for different portions
of the body; however, currently POV-Ray does no yet provide any means to
simulate this, except for averaging an SSLT- and a non-SSLT texture (or
multiple SSLT textures with different settings), which does not do full
justice to the real effect.


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