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Am 30.04.2016 um 18:20 schrieb Simon J. Cambridge:
> I have tried with SSLT, I really have, but it never seems to give me what I am
> after, which was why I went physically nonsensical. Skin ends up looking like
> wax, or artifacts get generated (on meshes - light patches on vertexes).
I know the artifacts you are referring to, and haven't found the time
and ideas to battle them yet; they should diminish if you subdivide your
mesh more rigorously though.
If you get a waxy look, you're overdoing it.
Also, in real life the SSLT effect is different for different portions
of the body; however, currently POV-Ray does no yet provide any means to
simulate this, except for averaging an SSLT- and a non-SSLT texture (or
multiple SSLT textures with different settings), which does not do full
justice to the real effect.
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