> Here is a resource about the simulation on cloud phenomenon which I
> know.
>
> http://wiki.flightgear.org/Atmospheric_light_scattering
Well, fortunately POV-Ray media scattering type 2 takes care of all
that... what I'm really looking for is some method to create convincing
cumulus shapes. Right now they are just a bunch of blob spheres filling
a random conical shape, but I've got some ideas to try from this paper:
https://hal.inria.fr/inria-00537462/file/BN04_clouds.pdf
I will try to start with a base blob with just a few big components
and then trace a lot of smaller ones on the surface of it.
--
jaime
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