|
|
> Nice and fluffy as it should be.
Thanks... perhaps too fluffy, tough.
> The method of averaging object patterns will be of further use - at least I hope
> so...
Well, it's nothing fancy, just the average pattern. The real trick is
that the averaged blobs are concentric (with diminishing radius and the
same threshold):
interior{
media{
method 3 intervals 1 samples Cloud_Samples
scattering{2,.01}
absorption .005
density{
average
density_map{
[1
object{
cloud_a
color rgb 0
color rgb .25
}
warp{turbulence .5}
scale 2 warp{turbulence .67} scale 1/2
scale 4 warp{turbulence 1} scale 1/4
]
[1
object{
cloud_b
color rgb 0
color rgb .5
}
warp{turbulence .5}
scale 2 warp{turbulence .67} scale 1/2
]
[1
object{
cloud_c
color rgb 0
color rgb .75
}
warp{turbulence .5}
]
[1
object{
cloud_d
color rgb 0
color rgb 1
}
warp{turbulence .5}
]
}
}
}
}
--
jaime
Post a reply to this message
|
|