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Vignetting + Noise:
#declare vignetting_amount=0.3;
#declare noise_amount=0.05;
#declare f_vignette=
function{
pigment{
spherical
color_map{
[vignetting_amount rgb 0]
[1 rgb 1]
}
}
}
tonemapping {
parameters { channel,x,y }
function(c,x,y)
{c*f_vignette(x-.5,y-.5,0).gray-f_granite(.1+x*image_width,y*image_width,0)*noise_amount+f_granite(.2+x*image_width,y*image_width,0)*noise_amount}
}
--
jaime
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