POV-Ray : Newsgroups : povray.binaries.images : Ocean : Re: Ocean Server Time
23 Jun 2024 16:12:31 EDT (-0400)
  Re: Ocean  
From: clipka
Date: 7 Apr 2016 09:52:38
Message: <57066626@news.povray.org>
Am 07.04.2016 um 13:47 schrieb Jaime Vives Piqueres:
> El 07/04/16 a las 13:35, clipka escribió:
>> I'm wondering: Presuming the foam is a texture (rather than a media
>> effect), shouldn't a slope pattern do the job?
>>
> 
>   Yes, it is a texture (well, a pattern for the combined water/foam
> texture map). And yes, that's what I thought at first, so I tried a
> slope y with altitude, but didn't work very well... maybe my fault at
> implementing it, but then I thought about the proximity pattern thing,
> so I abandoned the slope approach.

I wouldn't use altitude, just the plain slope.

Given that the slope pattern is a lot faster than any proximity pattern,
I think it should be worth another try.


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