|
|
El 07/04/16 a las 13:35, clipka escribió:
> I'm wondering: Presuming the foam is a texture (rather than a media
> effect), shouldn't a slope pattern do the job?
>
Yes, it is a texture (well, a pattern for the combined water/foam
texture map). And yes, that's what I thought at first, so I tried a
slope y with altitude, but didn't work very well... maybe my fault at
implementing it, but then I thought about the proximity pattern thing,
so I abandoned the slope approach.
--
jaime
Post a reply to this message
|
|