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On 4/7/2016 8:17 AM, Jaime Vives Piqueres wrote:
> El 05/04/16 a las 12:11, Jaime Vives Piqueres escribió:
>> ... still needs work.
>
> Well, the proximity pattern is still not what I really need, but gets
> close. Unfortunately it really makes the render much slower (x4)...
> luckly I'm using a mesh: with an isosurface this would have taken almost
> 2/3 days.
>
That looks good to me.
Sea state 5 or 6, I would guess.
In 2009 Edouard Poor created DF3 proximity pattern macros.
That might be worth a try.
--
Regards
Stephen
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