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Le 02/04/2016 11:54, LanuHum a écrit :
> In the Blender it is possible to make so (look attach).
> In Povray so it is impossible to make.
> It is necessary to try to bend mesh before export to Povray.
> For the static picture there are no problems. For this purpose there is a
> 'Noise' button.
> In case of animation - a problem.
>
I guess you are talking about deforming a mesh
http://wiki.povray.org/content/User:Le_Forgeron#Getting_a_new_mesh_from_a_mesh
It's not in official povray, but in hgpovray.
Of particular interest, if I got the post right: warp & displace.
I used warp to simulate the wind acting on a flag (moving the reproducible warp a bit
between each frame.
As I was making a cycling animation, the movement was a rotation but any paths would
have do )
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