POV-Ray : Newsgroups : povray.binaries.images : Water: povray play with -1000 : Re: Water: povray play with -1000 Server Time
16 Jun 2024 13:30:18 EDT (-0400)
  Re: Water: povray play with -1000  
From: Alain
Date: 27 Mar 2016 15:05:47
Message: <56f82f0b$1@news.povray.org>

> Thomas de Groot <tho### [at] degrootorg> wrote:
>> I think you should also investigate:
>> http://www.imagico.de/pov/water/water_inc.php
>>
>> --
>> Thomas
>
> I know this resource.
> There is it:
> http://www.imagico.de/pov/water/water05.php
>
> #declare Material_001 = texture{
>      pigment{color srgbft <0.5012,0.9606,0.9037,0.0000,0.0000>}
>      finish{
>          diffuse 0.8000
>          brilliance 1.8000
>          specular 1.0000
>          roughness 0.0200
>            }
> normal {
>    function {
>      f_ridged_mf(x, y, z, 0.1, 3.0, 7, 0.7, 0.7, 2)
>    } 0.4
>    scale <0.01, 0.4, 0.13>*0.2
> }
> }
>
> It could be very good! :)
> But, there is a problem. It's not clear.
> Polygons of a wave are expanded more, than other polygons. Shall be on the
> contrary (inverse).
>
Those looks like the ripples caused by a cross wind at the top of the waves.


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