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> Thomas de Groot <tho### [at] degrootorg> wrote:
>> I think you should also investigate:
>> http://www.imagico.de/pov/water/water_inc.php
>>
>> --
>> Thomas
>
> I know this resource.
> There is it:
> http://www.imagico.de/pov/water/water05.php
>
> #declare Material_001 = texture{
> pigment{color srgbft <0.5012,0.9606,0.9037,0.0000,0.0000>}
> finish{
> diffuse 0.8000
> brilliance 1.8000
> specular 1.0000
> roughness 0.0200
> }
> normal {
> function {
> f_ridged_mf(x, y, z, 0.1, 3.0, 7, 0.7, 0.7, 2)
> } 0.4
> scale <0.01, 0.4, 0.13>*0.2
> }
> }
>
> It could be very good! :)
> But, there is a problem. It's not clear.
> Polygons of a wave are expanded more, than other polygons. Shall be on the
> contrary (inverse).
>
Those looks like the ripples caused by a cross wind at the top of the waves.
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