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> I took from utf-8 normal.
>
> #declare Material_001 = texture{
> pigment{color srgbft <0.5012,0.9606,0.9037,0.0000,0.0000>}
> finish{
> diffuse 0.8000
> brilliance 1.8000
> specular 1.0000
> roughness 0.0200
> }
> normal{
> crackle -2 form <1,0,0>
> scale <.0005,.003,.003>*2
> poly_wave 2
> }
> }
>
> Result is very bad. :(
>
crackle -2 ?
That's an extremely strong normal. Try something gentler, like crackle
-0.2 instead. It should look beter.
Also, you may want to add some turbulence.
Alain
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