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On 27-3-2016 11:22, LanuHum wrote:
> I took from utf-8 normal.
>
> #declare Material_001 = texture{
> pigment{color srgbft <0.5012,0.9606,0.9037,0.0000,0.0000>}
> finish{
> diffuse 0.8000
> brilliance 1.8000
> specular 1.0000
> roughness 0.0200
> }
> normal{
> crackle -2 form <1,0,0>
> scale <.0005,.003,.003>*2
> poly_wave 2
> }
> }
>
> Result is very bad. :(
>
LOL this looks like leather! It could be useful as foam otoh. Not too
good indeed as sea water. What about scaling it much larger and more
elongated?
It has been a long time since I worked on a seascape...
--
Thomas
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