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On 3/26/2016 12:16 PM, Thomas de Groot wrote:
> On 26-3-2016 12:12, Stephen wrote:
>> On 3/26/2016 10:17 AM, LanuHum wrote:
>>> Thomas de Groot <tho### [at] degrootorg> wrote:
>>>
>>>>
>>>> Hmmm. Tim Nikias and Marc Jacquier come to mind when ocean surfaces are
>>>> mentioned. I think they (and others, no doubt) did this. Nice sea
>>>> surface by the way :-)
>>>>
>>>> I did this, based on code by Marc by the way:
>>>> http://www.irtc.org/ftp/pub/stills/2005-04-30/direpass.jpg
>>>>
>>>> --
>>>> Thomas
>>>
>>> Sea is mesh?
>>>
>>> I want to simulate a sea surf. :)
>>>
>>
>> Isosurface If I remember correctly.
>>
>
> Yep. Isosurface.
>
> To make an animation of a sea surface, I just don't know how to do that
> I am afraid.
>
Yes, beyond me too and my PC, I suspect.
Using a series of meshes or heightfields should be possible. I remember
using a 3DMax plugin to create a mesh of bow waves. The resolution was
not good enough to use in close ups. I think that it could be acceptable
if you shrouded it in particles for the spray.
--
Regards
Stephen
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