On 25-3-2016 23:28, LanuHum wrote:
> See:
> http://blender3d.org.ua/book/ocean/img/430.jpg
> http://blender3d.org.ua/book/ocean/img/432.jpg
> http://blender3d.org.ua/book/ocean/img/438.jpg
>
> We can't make it in Povray.
> If we will lower the camera below water level...
> Where praised caustic of Povray?
> I saw lessons here:
> http://www.f-lohmueller.de/pov_tut/backgrnd/p_wat1.htm
>
> :) :) :)
>
> I have a lesson of the Blender which was before: night ocean.
> I don't represent as to make it in Povray.
> If to lower the camera in water...
>
Hmmm. Tim Nikias and Marc Jacquier come to mind when ocean surfaces are
mentioned. I think they (and others, no doubt) did this. Nice sea
surface by the way :-)
I did this, based on code by Marc by the way:
http://www.irtc.org/ftp/pub/stills/2005-04-30/direpass.jpg
--
Thomas
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