|
|
On 21.03.2016 13:44, bocovp wrote:
> I will need to render dozens of such papers stacked on top of each other.
> Besides, I am going to render a video file where the scene is rotating.
> So, I believe, even small offset being multiplied by, say, 20 will look no so
> good at some particular camera positions.
I would say it is the other way around: if you model the geometry
based on reality then chances are better that you still get good results
after changing camera or lighting compared to just faking the effect.
But of course, there may be other reasons to prefer a different
approach. Since you are doing animation performance may be a factor.
In that case using a simple box with marble pattern, black / white
color_map and slight turbulence might work.
Post a reply to this message
|
|