|
|
Am 10.03.2016 um 20:42 schrieb Bald Eagle:
> clipka <ano### [at] anonymousorg> wrote:
>
>> Arranging the control points the other way round ("clockwise" vs.
>> "counter-clockwise") should to the job.
>
> I thought so too, since it ought to be just like triangles, but using either
> uv_vectors <0,0> <1,0> <1,1> <0,1>
> or
> uv_vectors <0,0> <0,1> <1,1> <1,0>
>
> gave me the same result.
It's not the uv_vectors you need to rearrange -- it's the control points.
> bicubic_patch {
...
> <-2, 0, 2>, <-1, 0, 2>, <1, 0, 2>, <3, 0, 2>,
> <-2, 0, 1>, <-1, 0, 1>, <1, 0, 1>, <3, 0, 1>,
> <-2, 0, -1>, <-1, 0, -1>, <1, 0, -1>, <3, 0, -1>,
> <-2, 0, -2>, <-1, 0, -2>, <1, 0, -2>, <3, 0, -2>
Flip these points around the diagonal.
Post a reply to this message
|
|