POV-Ray : Newsgroups : povray.binaries.images : Furry meshes with hgpovray : Re: Furry meshes with hgpovray Server Time
3 May 2024 04:44:07 EDT (-0400)
  Re: Furry meshes with hgpovray  
From: Paolo Gibellini
Date: 9 Mar 2016 04:37:21
Message: <56dfeed1$1@news.povray.org>
Jaime Vives Piqueres wrote on 08/03/2016 18.18:
> Thanks, Jérôme: it works like a charm. Instead tracing from random
> points around the mesh, with hgpovray I can trace from points just in
> front of each vertex, so I can reach places that would be inaccessible
> with the classic method. Here is a test with a knot from Wings3D (I just
> had to invert the mesh, as the normals seem to come inverted on the
> POV-Ray export).
>
> Now I just have to model a teddy bear with Wings3D... :)
>
> --
> jaime
Oh! This knot is interesting too...
;-)
Paolo


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