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On 8-3-2016 21:33, Norbert Kern wrote:
> Jaime Vives Piqueres <jai### [at] ignoranciaorg> wrote:
>> Thanks, Jérôme: it works like a charm. Instead tracing from random
>> points around the mesh, with hgpovray I can trace from points just in
>> front of each vertex, so I can reach places that would be inaccessible
>> with the classic method. Here is a test with a knot from Wings3D (I just
>> had to invert the mesh, as the normals seem to come inverted on the
>> POV-Ray export).
>>
>> Now I just have to model a teddy bear with Wings3D... :)
>>
>> --
>> jaime
>
>
> Nice as always...
>
> Margus Ramst wrote a nice fur macro in 2000
<grin> I was going to mention that same macro indeed.
I appreciate the possibility to reach difficult locations on the mesh.
--
Thomas
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