POV-Ray : Newsgroups : povray.binaries.images : Furry meshes with hgpovray : Furry meshes with hgpovray Server Time
3 May 2024 09:41:31 EDT (-0400)
  Furry meshes with hgpovray  
From: Jaime Vives Piqueres
Date: 8 Mar 2016 12:18:33
Message: <56df0969@news.povray.org>
Thanks, Jérôme: it works like a charm. Instead tracing from random
points around the mesh, with hgpovray I can trace from points just in
front of each vertex, so I can reach places that would be inaccessible
with the classic method. Here is a test with a knot from Wings3D (I just
had to invert the mesh, as the normals seem to come inverted on the
POV-Ray export).

Now I just have to model a teddy bear with Wings3D... :)

--
jaime


Post a reply to this message


Attachments:
Download 'knot_fur_test-01-2m29s.jpg' (100 KB)

Preview of image 'knot_fur_test-01-2m29s.jpg'
knot_fur_test-01-2m29s.jpg


 

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.