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On 03/03/2016 12:11 PM, LanuHum wrote:
> Paolo Gibellini <p.g### [at] gmailcom> wrote:
>> LanuHum wrote on 27/02/2016 13.14:
>>> Polygons write as prism.
>>> Very good result!
>>>
>>> Write, parse and render:
>>> mesh as mesh: 4 minutes :(
>>> mesh as prism: 20 seconds. :)
>>>
>>> the dried-up sea: 40 000 n-gons:
>>>
>> Great image!
>> Now, a parameter to change slightly the heights of the prisms...
>> ;-)
>> Paolo
>
First, I think this prism feature quite neat! I see too from the bottom
ortho view that the voronoi is 2D - or effectively so.
Is the point set for the voronoi result point by point controllable in
Blender? In other words, are users able to define a set of points from
which the 2D/3D voronoi diagram is created?
Aside: I'd like such an ability in POV-Ray in addition to the strictly
random points used in the voronoi/crackle pattern we have today(1).
Bill P.
http://wiki.povray.org/content/User:Le_Forgeron#voronoi - with an input
point set. Though, I'd favor an extension to crackle over it so as to
have access to all the crackle options.
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