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Le 03/03/2016 19:05, Theogott a écrit :
> Alain <kua### [at] videotronca> wrote:
>
>> Tripple buffering is a very good way to speedup SCAN LINE rendering
>> using some kind of shading engine. It's specialised for that kind of
>> rendering.
>> A geometric primitives based ray tracer can hardly benefit from it.
>
> Maybe i used the wrong word. I described "Layered rendering".
> Not buffered rendering.
>
> Rendering Objects in diefferent layers, combining them at the end of the
> process.
>
When you insert refraction with ior, you soon find that layers work better per light
source, allowing a fast adjustment of the colour of each light (including intensity).
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