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> I finally got this to look the way I wanted it. I had to build it as a point
> cloud, save the data as a .ply, create the mesh in meshlab (which crashes at the
> drop of a hat) and then tweak it in blender before converting it with
> ply2mesh2...
>
> I like the texture, but I'm not sure it fits with the application I have planned
> for it. I would like to use radiant lighting and sslt, but my experiments so
> far seem to indicate that this is madness.
>
> Has anyone else had success combining the two?
>
> Regards,
> A.D.B.
>
When the translucency is low, you often don't need to do anything
special when using radiosity and SSLT.
By default, subsurface ignore radiosity and radiosity ignore subsurface.
When you increase translucency, it become interesting to add:
subsurface{radiosity on}
Allow subsurface to take radiosity illumination into account.
and
radiosity{subsurface on}
Allow radiosity to take subsurface into account.
Both will slow down the rendering around objects using translucency.
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