POV-Ray : Newsgroups : povray.general : Repeating texture sprite : Re: Repeating texture sprite Server Time
16 May 2024 06:33:25 EDT (-0400)
  Re: Repeating texture sprite  
From: Mike Horvath
Date: 1 Mar 2016 18:00:43
Message: <56d61f1b$1@news.povray.org>
On 3/1/2016 12:03 PM, Mike Horvath wrote:
> On 3/1/2016 10:02 AM, Bald Eagle wrote:
>> Mike Horvath <mik### [at] gmailcom> wrote:
>>
>>> I played around with this a bit. It seems it creates images that can be
>>> imported and used in subsequent scenes as repeating textures, but not
>>> repeating flat textures that can be used within the *same* scene. Unless
>>> I'm missing something.
>>>
>>>
>>> Mike
>>
>> I guess I'm not quite following what exactly it is that you're trying to
>> accomplish.
>> Could you expand upon what "... but not repeating flat textures that
>> can be used
>> within the *same* scene" means?
>>
>
> I want to create an flat textured object (such as a polygon or plane)
> that is parallel to the ground; and that through clever manipulation
> within POV-Ray itself can be used to create a series of frames like this:
>
> http://uploads.gamedev.net/monthly_06_2011/ccs-8549-0-57863900-1307467523.gif
>
>
> Except that I want them to be isometric. Think in terms of the old
> strategy game Civilization II.
>
> Here's an image chosen at random using Google that shows what an
> isometric game sprite looks like:
>
>
https://s-media-cache-ak0.pinimg.com/736x/84/25/bb/8425bb96e5bcb75a8ef3a9c8fbde1bd2.jpg
>
>
> If you look at Chris Colefax's Tile Generator carefully, you'll find it
> creates a 3D scene - not a 2D scene - that is meant to be looked at from
> one and only one direction. Therefore, I cannot use it in an isometric
> scene.
>
> I want to do 99% of the work in POV-Ray, not using some third-party tool
> or Photoshop.
>
> A short recap:
>
> 1. The object needs to be a flat textured POV-Ray object - maybe a
> polygon - that is parallel with the ground.
> 2. By translating the object, its texture or the camera it should
> produce a sprite suitable for use in an isometric video game.
> 3. The texture needs to repeat in such a way that when several of these
> sprites are arranged next to each other, the transition will be seamless.
> 4. I want to use POV-Ray as much as possible instead of relying on
> external tools.
>
>
>> I sliced up that little island/water jpg and played around with the
>> tiles,
>
> What jpg are you talking about?
>
>
>   but
>> it's not clear to me how you're intending to arrange them.  There are
>> only 8
>> tiles, whereas I _did_ understand the logic behind the 9-tile system that
>> Anthony posted.  I couldn't get those tiles to do much, and after
>> using 6, I
>> only had a choppy cubist reef and 2 extra tiles that seemed unusable or
>> redundant.
>>
>> Maybe throw together a diagram or two to illustrate the goal - even if
>> it's on
>> real quick on paper and photographed with a cellphone.  ;)
>>
>>
>>
>>
>>
>


An important first step would be to get POV-Ray to make a tiling texture {}.


Mike


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